First Global Action Design Event
Have you noticed the changes seen in people since COVID-19 started?
If you have, you are not alone.
Some people who you work with today are not the same people you worked with a month ago. They now have completely new and unfamiliar constraints mentally, physically, emotionally, socially, materially and temporally.
Join us for a global, online Action Design Network event and learn how to better meet the needs of your audience, your team, your loved ones, and yourself in these strange times.
We'll also look at the challenges and opportunities of designing for COVID-19 mitigation behaviors like social distancing.
Our speaker, Robin Krieglstein, is the CEO of Live Neuron Labs, a behavioral consultancy that has been assisting clients in dealing with the COVID-19 crises. He will be sharing insights from their work.
This virtual meetup will include interactive and social components to help you learn and engage. It will also leverage Krieglstein's "Hero Design Framework", a systematic, science-based approach to designing to improve how people feel, think and act.
Register for the event
This will be a free, live event, and we will have limited spots open.
Please follow this link to register and ensure your spot.
About Our Speaker
Robin Krieglstein
Robin has been pioneering the application of science & media techniques to design large-scale positive behavior change programs for over two decades. He has designed dozens of behavior change solutions for leading brands including Amazon, UnderArmour, American Heart Association, LG, Spectrum Health, Kaiser, United Healthcare, Oracle, Walmart, and the American Medical Association. In addition, he was a guest researcher at the Stanford Behavior Design Lab with Dr. BJ Fogg.
About Our Sponsor
Live Neuron Labs
Live Neuron Labs is driven by a life-long mission to dramatically impact society’s grand challenges through targeted large-scale behavior change projects. To maximize our impact, we consult, train, speak, provide learning resources & develop powerful models. They are a team of seasoned veterans with decades at the front-lines of Behavioral Design & Gamification, where emerging science has been applied artfully to large-scale positive behavior change projects. Through our robust tool-set, we efficiently guide you in leveraging diverse science, design & media techniques to maximize positive behavior change on large-scale products, programs & services.
About Action Design
We sit at the intersection of behavioral economics, design, and psychology for advocacy and positive change. We focus on exposing our members to cutting-edge tools, research, and practitioners in each of these areas so they can apply the latest learning in action design in their respective fields.
Want to learn more about these fields? Check out our resource list.
We explore anything that allows us to make large-scale, positive impact on people's behavior. We discuss the emerging efforts of many industries to improve the behaviors of people through products, services, programs, and policy.
Whether the goal is to help people save more money, get in shape, cut down on electricity usage, or learn a new language, the idea is the same: How can we use research in behavioral economics, psychology, and design to explicitly improve human behaviors, as well as improving overall engagement in any product, service, or program, or policy?
We touch many different subjects: persuasive technology, choice architecture, emotional design, cognitive design, positive psychology, marketing, gameful design, game thinking, copywriting, funnel-optimization, social work, persuasive psychology, behaviorism, cognitive behavioral therapy, and many other related topics.
Our methods include presentations, discussions, screenings, guest speakers, hack-a-thons, and more.
We’re part of the greater Action Design Network, a non-profit organization with groups across the US, Canada, and the UK with over 10,000 members and counting.
Reminder about registration
This will be a free, live event, and we will have limited spots open.